Hello there!
I present to you Vestigium, a game made from scratch for this jam.
When I saw this contest my thoughts were making something I wanted to play with. Taking inspiration in City of Mist RPG, a bit of conspiracy theories and Fountation SCP Lore, I have brewed something awesome (in my humble opinion).
Vestigium serves drama between the magic and the common, as in classic superhero's stories. People that fiddle in the occult cannot have a peaceful life.
The system uses d6 pool management in order to give players a sense of comitment in actions. The dice will wear down and die, but with drama and moving the story forward, dead dice will recover.
I hope you have fun with it, as I've had in its design process.
Past Street Grimoire Submissions
2023
Vestigium
Creator:
Masks: Dominon and Debauchery
An adventure module in a superhero system about old cults in new guises.
Creator:
My Grandmother’s Recipes Book to Occult Organizations
A system-agnostic random generator to build your own modern occult organisations. Include a sample secret brotherhood of Pyrokinesists. Written as a recipe book from my grand mother.
Creator:
Keep Your Composure
I wanted to make a short game that functions like an episode of The X-Files. Players will investigate a seemingly normal federal case, but it'll devolve into something weird and/or spooky.
Creator:
Orders of the Cross
Order of the Cross is a setting for the free TTRPG Ishanekon World Shapers. In this alternative version of our world, seven Christian orders fight an eternal secret war for the soul of humanity against seven satanic organizations. Each side has supernatural abilities and highly advanced technology. Which side will you choose?
You can find the current version for free on my website.
https://world-shapers.com/settings-and-adventures/orders-of-the-cross/
Creator:
Tea & Crumpets: A Game of Magical Girls and Tea
While Tea & Crumpets is soon to get a bigger (100-page) release, this version focuses on magical girls fighting against the Dastardly Earl Grey in Central City a modern-day city that has been plagued by mystical and occult monsters for years!
Creator:
Coven Dinner Party
I was looking to make another cooperative and non-conflict-driven game module for one of my solo RPG journal systems that focused on witchcraft, and organizing community events. I feel like that goes in line w/ the overall theme of the jam :D A short synopsis looks like: A solo journal RPG that revolves around a coven of witches being chosen to be the seasonal hosts for a local community's weekly dinner parties.
Creator:
Road Trip of the Immortals
It's spring break or whatever break you want but these road tripping demi-gods are looking to let off steam, just too bad they encounter the supernatural every step of the way and have to step in to save innocents!
Creator:
Chaoscape
In this game you imagine you are an occult practitioner using chaos magic rituals to evoke changes in a specific town. city, country, building or perhaps the whole world using maps and dice to create randomized results.
The design aim was to create a fun game through which people can engage with real chaos magic whether they are new or experienced and learn how to bring real positive changes to their lives and those around them.
You don't have to believe in magic to play, in fact the game is very clear that magic is not real and that even reality is a conspiracy. In this way the game seeks to lampoon traditional occult magic books and traditions and present an rpg that is irreverent, subversive and tongue-in-cheek, while still having genuine magical principles at it's core.
Creator:
Batter Royale
Batter Royale is a combat-based, Micro-TTRPG for 2 or more players using a simple D12 system.
Batter Royale is a silly, action packed Micro-TTRPG about battling rivals in the parking lot of a dingy Breakfast Restaurant that serves waffles and is open 24/7. This is a simple and TRULY zero prep RPG that can be played with or without a GM. You can play this game with as few as 2 players or as many players as you can fit at your table. The game requires each player have a writing utensil, paper, dice (D12, D4, D6, D8, D10, and D20), and an unhinged imagination.