Hello!

It's been a while, heck I think the last one of these I wrote was about humans and was before my game jam. I did end up writing a bit about my thoughts on that, some things I feel I should do better next time, but other than those I have been somewhat quiet on here. Sorry about that, work got me all sorts of stressed out, and I think I needed time to adapt to my situation (as I also try to evolve that situation for the better for me). I promise I am going to start writing on here again, just need to plan out what I want to write.

Today, I want to talk about a few more of the remaining character species in NovArchaic, gnomes, and goblins. "But Kyle," I hear you say, "You also mention gremlins in the title!" And well, you are right but that isn't a full option; let me explain. Gnomes and goblins are full options, they have their own advantages and disadvantages and I call them out, but I am keeping them in the same "family" as a species. Said another way, gnomes and goblins are unique character options but in the world of NovArchaic they are part of the same species, just evolved separately to be distinct enough. This means that any option for one might be able to be translated to also being an option for the other. One of the current biggest examples of this would be that either can take a heritage trait and become a gremlin, as long as they are from the Junkyard fracture.

Let's start looking at each species' traits and stats. Gnomes have one of the lowest physical health but have the strongest spiritual health of all character options. As Fae, they also have a weakness to cold iron and have low-light sight, and their speed is mostly average as they have 4s across the board. Alternatively, goblins have slightly higher physical health and just barely higher than average spiritual health. They are also slightly faster, have low-light sight and weakness to cold iron, but are resistant to slashing damage. They also have sharp teeth, that they can use in combat.

I have not properly balanced the background trait to have your goblin or gnome become a gremlin, but I have notes on how the Junkyard has changed them. Gremlins are themed around the story of the little dudes that went out and ate or destroyed different parts of an airplane, to cause them to crash. I didn't like the idea of them doing that just cause, so instead I made it to where Gremlins, as they have an association with the Junkyard, their diets have adjusted to wanting to eat metals, especially ones that have electricity. They are also one of the few creatures that were able to jump between the Junkyard's fracture and the core fracture before the world started to come back together. Some of these changes would mean adjustments to bite attacks, resistance to electricity, and maybe a trait relating to jumping between the two fractures, but that might be a tad more powerful than not.

For a description of all these options, I am going with smaller creatures, pretty humanoid in shape. Gnomes would have blue tint's to their skin, while goblins would have greens and gremlins have greys. Goblins are a bit taller (and a bit heavier) than gnomes.

While writing this I realized besides their connections, I have not really developed too much to help make them unique, so that is going to be added to my list of things to develop. If you have any neat ideas please shoot me a message!

So, what do you all think? Do you think of my connecting these three different species together in the way I have is interesting? Which do you think you would want to play more, a gnome, a goblin, or a gremlin? 

 

-Technomancer Kyle